مطلع حق بیمه برای مخفی کردن تمام تبلیغات
پست ها: 3   بازدید شده توسط: 39 users
17.03.2020 - 12:07
 DireWarlord99 (وزارت دفاع)
The War of the Feywild: https://atwar-game.com/forum/topic.php?topic_id=44066#m720813



People of the Feywild:

House Trugor:
Strategies: Imperialist
Objectives: Hold out against the Army of Orcus until help can come to aid you. Wall often and build a large army to hold The Kingdom of House Trugor or key choke points. Undead Horde and Demon Army have air and sea units so wall accordingly. They cannot take cities but they can carry units that will take cities

Events:

Turn 1:
1 Major Wall in the Walls of Trugor
1 Major Wall in the Walls of Trugor
1 Major Wall and 1 General in the Capital of House Trugor

Turn 3:
20 Griffin Riders and 60 Dwarven Warriors near the Dwarven Plains

Turn 9:
Trained Warriors can be trained

House Heelish
Strategies: Imperialist, Lucky Bastard
Objectives: Remove all Unknown Threat units/cities near you position then send men to help beat back the enemy Demon Army and Undead Hordes.

Events:

Turn 1:
1 Major Wall and 1 General in the Citadel of House Heelish

Turn 9:
Trained Warriors can be trained

Turn 15:
40 Eldritch Black Guards and 10 Black Knights near the Capital of House Heelish
Eldritch Black Guards and Black Knights can be trained

House Haven
Strategies: Imperialist, Lucky Bastard
Objectives: Remove all Unknown Threat units/cities near you position then send men to help beat back the enemy Demon Army and Undead Hordes.

Events:

Turn 1:
1 Major Wall and 1 General in the Capital of House Heaven

Turn 9:
45 Heaven Footmen and 20 Cavaliers of Heaven near the Capital of House Heaven
Trained Warriors, Heaven Footmen, Cavaliers of Heaven can be trained

House Alpheus
Strategies: Imperialist, Perfect Defence, Hybrid Warfare
Objectives: Hold out against the Army of Orcus until help can come to aid you.

Events:

Turn 1:
1 Major Wall and 1 General in the Capital of House Alpheus

Turn 6:
60 Alpheus Footmen near Capital of House Alpheus
Alpheus Footmen can be trained

Turn 9:
Trained Warriors can be trained

King Evergreen
Strategies: Imperialist, Lucky Bastard
Objectives: Remove all Unknown Threat units/cities near you position then send men to help beat back the enemy Demon Army and Undead Hordes.

Events: 1 Major Wall and 1 General in The High Keep of House Evergreen
Turn 9:
30 King's Guard near The Great Gates of the High King and 40Pegasus Riders near the CommonWealth of Evergreen
King's Guard, Pegasus Riders, and Trained Warriors can be trained

House Darth and Maelstrom
Strategies: Imperialist, Hybrid Warfare
Objectives: Remove all Unknown Threat units/cities near you position then send men to help beat back the enemy Demon Army and Undead Hordes.

Events:

Turn 1:
1 Major Wall and 1 General in the Keep of House Darth

Turn 9:
Trained Warriors can be trained

Turn 12:
50 Shadow Riders of Darth near the Keep of House Darth
Shadow Riders of Darth can be trained

Heroes of the Feywild
Strategies: Imperialist, Blitzkrieg, Lucky Bastard
Objectives: Send men and/or funds to your allies wherever they are needed. Take all neutrals so you can get new forces and have a massive army.

Events:

Turn 1:
1 Major Wall and 1 General in the City at the Center of the World

Turn 3:
30 City Guards, 1 Fighter, and 1 Wizard near the City at the Center of the World

Turn 9:
Archmages, Champions, and Clerics can be trained

Turn 13:
Teleport can be trained

Turn 21:
Massive Unified Army at Unified Army

Turn 25:
Paladins and Warlords can be trained

The Green Seers
Strategies: Imperialist, Perfect Defence
Objectives: Hold out against the Army of Orcus until help can come to aid you. Wall and try to hold key capital cities. Remove all Unknown Threat units/cities near your position then send men to help beat back the enemy Demon Army and Undead Hordes.

Events:

Turn 1:
1 General in The Seers of the Feywild

Turn 3:
Druids and Green Seers Spawn is repetitive circles. 1 Green Seer in Each city Seer Circle and 5 druids in each city Duridic Circle.



Army of Orcus:

The Unknown Threat
Strategies: Imperialist, Hybrid Warfare, Perfect Defence, Blitzkrieg, Lucky Bastard
Objectives: Use Your forces to help push with your allies (Mainly the Undead Horde) in the East and Hold out for as long as you can and try to do as much damage as you can in the West. Constantly pay attention to events as you get several of them all over the map.

Events:

Turn 1:
1 Major Walls in House Stormbringer, 1 General in House Stormbringer
1 General in The Dark Elves

Turn 5:
10 Drow Assassins near Nomadic Southern, Eastern Western, and Northern Tribes

Turn 9:
10 Drow Assassins near Nomadic Southern, Eastern Western, and Northern Tribes

Turn 13:
Massive Army near Entrance to the Underdark.
Can train all Drow based units.

Turn 16:
1 Drow Scout near The Kingdom of House Heaven, the Kingdom of House Heelish, The Capital of the High King, The Kingdom of House Darth, near the City at the Center of the World, near the Kingdom of Alpheus

Turn 17:
10 Drow Assassins near The Kingdom of House Heaven, the Kingdom of House Heelish, The Capital of the High King, The Kingdom of House Darth, near the City at the Center of the World, near the Kingdom of Alpheus

Turn 25:
1 0Elite Drow Warriors, 2 Matriarch of lolth, and 2 Drow Eldritch Knights near Entrance to the Underdark

Demon Army
Strategies: Imperialist, Blitzkrieg, Lucky Bastard
Objectives: Swifty Take the Northern Guardians, Southern Guardians and the Autmer Woods. Then push west and invade the other factions.

Events:

Turn 1:
50 Demonic Hordes, 1 Major Wall, 1 general near The Fire Peaks
5 Demonic Warships, 1 General, 30Demonic Hordes, 10 Balors and 20 Demonic Warrios near The Plains of Fire

Turn 5:
30 Demonic Warriors near The Fire Peaks
20 Demonic Hordes 1Balors, and 20 Mariliths near The Plains of Fire

Turn 9:
30 Demonic Warriors near The Fire Peaks
20 Vrocks and 30 Demonic Warriors near The Plains of Fire

Turn 13:
4 Balors and 20 Mariliths near The Fire Peaks
4 Balors and 20 Mariliths near The Plains of Fire

Turn 17:
25 Demonic Hordes, 1 Major Wall, 1 general near The Fire Peaks
15 Demonic Hordes,and 10 Demonic Warriors near The Plains of Fire

Turn 21:
30 Demonic Hordes and 4 Balors l near The Fire Peaks
30 Demonic Hordes and 4 Balors The Plains of Fire

Turn 25:
20 Demonic Warriors and 20 Mariliths near The Fire Peaks
10 Balors, 20 Mariliths and Orcus Demon Prince of Undeath near The Plains of Fire


Undead Horde
Strategies: Imperialist, Blitzkrieg, Lucky Bastard,
Objectives: Swifty push into House Trugor by any means necessary. Use Dracoliches to carry Death Knights to raid exposed cities. Then push west and invade the other factions.

Events:

Turn 1:

1 General, 1 Major Wall, 30 Lichs, 60 Gouls in or near the Undead Controlled Mountains


Turn 5:
70 Death Knights near the Undead Controlled Mountains

Turn 9:
20 Death Knights and 10 Dracoliches near Undead Controlled Mountains


Turn 13:
60 Skeleton Riders near the Undead Controlled Mountains

Turn 17:
30 Ghouls and 40 Liches near the Undead Controlled Mountains

Turn 21:
30 Liches and 30 Skeletons near the Undead Controlled Mountains

Turn 25:
50 Zombies and 10 Dracoliches the Undead Controlled Mountains
بارگیری...
بارگیری...
20.03.2020 - 18:49
 DireWarlord99 (وزارت دفاع)
Lucius von Glutton General of Alpheus
بارگیری...
بارگیری...
23.03.2020 - 01:41
 4nic
نوشتع شده توسط DireWarlord99, 20.03.2020 at 18:49



Can you post a link of your map here?
----
''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


بارگیری...
بارگیری...
atWar

About Us
Contact

حریم خصوصی | شرایط و قوانین | بنرها | Partners

Copyright © 2024 atWar. All rights reserved.

به ما بپیوندید در

گسترش این کلمه