مطلع حق بیمه برای مخفی کردن تمام تبلیغات
پست ها: 7   بازدید شده توسط: 25 users
17.12.2014 - 15:21
Hi.

Ever worried about a AFK Free French in WW2?
Ever Hated a britain Failing your WW1 Game?
Ever Had your Computer catching fire while a game JUST started and you don't want to ruin it?

This nonsene we must fix

I have seen too many eager players who wanted to play a country, which was alreaddy picked by a douchebag which would troll the game when it starts anyway.

My solution is simple: Allow players who left their Game to be Replaced, someone latejoining in to replace him.

It would basically work like Latejoining works, someane leaves, someane can now join because the spot is opened up, he can pick the Faction/nation and the Readdy up.

All Neutral territory which is supposed to be held by his Faction at start of the Game will given to the joining player, Territory capped by other players will not join the Rejoining faction.

He also wont get latejoining reinf bonus and will be atwar the moment he joins, no Peace-turn

Sounds fair, and would be a huge improvement for Scenario games.

Hope the Admins see this.
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17.12.2014 - 16:35
Please support
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17.12.2014 - 17:28
نوشتع شده توسط SQUARED, 17.12.2014 at 17:04

I can't see how this would work.
If a player was AFK then you would have to wait more than 3 turns for him to timeout or be kicked, by then the game is already ruined.
It would only make sense for players leaving on turn 1, in the first few seconds of the game, any longer and the player joining wouldn't have enough time to make his moves. I don't think people leaving on turn 1 is a frequent enough problem that would require this, so no support from me.



Nononono

This would be a step in the right direction, rather then there being NO WAY to replace a player who left in a scenario game.

Think of an Example: UK in WW2 has to leave after 20 turns of playing, USA can secure Britain.. Sure.. But India will be a huge loss to the Allies which might turn around the War.

If he leaves on turn 20 and then on turn 21 Someone can join back in as UK, UK would have lost only one turn, which, depending on the conditions, might not even be that bad.

In turn 22, 23, 24 it can recoup its conquered territories in Asia (think Thailand/Burma) which, although a loss, is still WAY better then flat out losing India.

There is no way this is only turn One cases, longer games are also important

Ive seen way too many casual room games as well which had one player missing, naturally, because he forgot or something.

Besides, rather be SOMEWAY too recoup instead of NO WAY. I'm sure that a lot of players would agree with this change.

Also, the mechanics are already there, i've seen scenarios were people forgot one player, that player would join but his neighbors would take land around him, and when the player actually can do shit (move his units, buy units, etc) then it doesn't have that land.
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19.12.2014 - 18:32
Suppo
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19.12.2014 - 19:29
 Htin
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Hi
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20.12.2014 - 00:19
It looks very complicated to put in place, but it is such a common issue in scenarios.
Support
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You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
Miyamoto Musashi
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20.12.2014 - 04:40
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The best players are those who think outside the box and aren't afraid to try something new
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